Competitors from more than 60 countries around the world convened
to compete for both money and computer game prestige. For geeks?
Definitely. The way of the future? Possibly. Don't believe
me? In some places, gaming is more serious than you think.
The
first time I visited my best friend's apartment in Seoul,
it was to find him ensconced on the sofa transfixed by two guys
playing a computer game against each other on television. Okay.
I'm a pretty open'minded guy, but I admit this had me looking
for the nearest exit. As I became more familiar with Korea, I
was to realize that not only was this not unusual, but the audience
was bigger and more diverse than I expected.
Parents
that rail against their children playing too many computer games
may possibly be discouraging them from a lucrative career. In
Korea, playing games can be serious business. Professional Starcraft
players are celebrities, with the top few being household names.
Although no longer the top player, Im Yo Hwan is still probably
the best known. He has yearly earnings that exceed US$100000,
endorses products, makes public appearances and, naturally, appears
on television. He is one of the few who achieve stardom through
playing computer games for a living.
Since
the arrival of internet cafes (PC bang) in Korea, their numbers
have become nigh uncountable. Within a radius of 200 metres around
my apartment in Seoul, there were perhaps ten. Most are open 24
hours, although school kids may have to go home by ten or eleven
pm. Not only are the cafes cheap, but the convenience of Korea
means that I can call from my computer to the local Korean Chinese
restaurant, and for around five or six dollars I can have noodles
in black bean sauce (jjajangmyeon) delivered at no extra cost
right to my lap. After I have finished, I can leave the plate
by the door, the scooter'riding delivery boy will come and pick
it up later.
Computer
games are not just for geeks in Korea. Playing games has been
accepted into mainstream culture and adopted by the young and
the not'so'young alike. In a country that still has a lot to do
to address the status of its women, there are female players that
also make it to the top leagues.
There
are two main full'time cable television channels devoted to gaming.
Programs vary from the curious to the bizarre. Aside from the
different professional leagues (more on them anon), there are
chat shows with pro'gamers, shows to help you improve your own
game, and even occasionally dramas with voices dubbed onto computer
game characters.
Starcraft
is still the King of Games in Korea. It is a game that is over
five years old, but owes its longevity to the depth of the game
and the skill it allows the players to exhibit. The two different
channels, MBC Game (http://www.mbcgame.com) and Ongamenet (http://www.ongamenet.com)
run individual and team leagues constantly. These are played in
places where the public can watch. Audiences are typically made
up of young men and women in their teens or twenties, perhaps
shyly holding signs for their favourite gamers. Pro'gamer groupies?
In Korea, they exist. Finals are held at stadiums, with large
numbers of fans turning out, in wet'weather gear if required.
The colour of one's balloon shows the player you support.
Moments of drama in the game will be punctuated by intermittent
cheers or gasps from the crowd. Or sometimes even tears. I am
not exaggerating.
Sure,
I knew all of it was crazy when I arrived in Korea. But, after
a bit of prodding from my Korean friends, and some careful tutoring,
I started playing myself. Two and a half years have passed. Now
you might find me in one of Sydney's fast internet cafes
honing the skills or learning from the masters. Yeah, I have missed
the WCG this year. But there is always next year...
Joystick
image courtesy of Free
Images
Laptop image © Rene Mansi, Freestock.co.uk